Perspectives: Local
Immersive Fantasy Writing using Role Playing and Augmented Reality Apps Print E-mail
By Cathy Oxley (with special thanks to Anne Weaver, Melinda Egan and Sue Miles)   

Abstract

Collaborative writing has been shown to improve students’ writing enjoyment, and to improve writing outcomes for some students. Building on past experiences with collaborative writing workshops, the teacher-librarians from four schools decided to change the focus of the workshop this year to a fantasy writing workshop. To simulate the challenges of a hero’s quest, immersive role-playing activities, team-building and problem-solving games and the use of virtual and augmented reality apps were introduced. This paper investigates experiential learning as a means by which teacher-librarians can add value to their school’s curriculum and learning outcomes. It looks at ideas from other educators, which were incorporated into the workshop, the challenges and successes of the workshop, and feedback given by the students. 
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Creating School Library Makerspaces Print E-mail
By Glenda Morris   

Abstract

Glenda Morris explores the theory and rationale surrounding makerspaces in school libraries.
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The Influences, Purpose and Implications of the National Assessment Program for Information and Communication Technologies (NAP - ICT) to Education in Australia Print E-mail
By Joyce Sendeckyj   

Abstract

Joyce Sendeckyj explores the National Assessment Program for ICT considering its role and the wider world of research in this area. Sendeckyj makes a case for how the program could be improved and the importance of these assessments to future developments in education.
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