Changes in Student Attitudes Towards 6 Dimensions of Digital Engagement in a Program of Game Design Learning
v1022012
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How to Cite

Reynolds, R. (2012). Changes in Student Attitudes Towards 6 Dimensions of Digital Engagement in a Program of Game Design Learning. Synergy, 10(2). Retrieved from https://slav.vic.edu.au/index.php/Synergy/article/view/v10220127

Abstract

This research paper investigates the engagement and impact on learning of a project based game design activity. In doing so it explores motivation and repositions digital media in learning. (Editor’s Note: This paper was originally presented at the annual conference of the American Education Research Association (AERA), April 2012, Vancouver, Canada and is printed here with the permission of the author.)

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